How to Use DM
    Hook-Ups to Record
    Hook-Ups to Playback
    Player On-line Manual
    Player Downloadable Manual
    Librarian On-line Manual
    Librarian Printable Manual
  Recording Music & Cues


Methods of Recording
    Using Separate Files
    Windows Mixer
  Setting Up At a Dance
  Remote Control
    Setting it Up
    Using it
    Training the Player
  Karaoke Cue Cards
    Synchronize Music & Voice
    Time a Dance
Setting Up Remote Control Codes - Training the Player
(Advanced Edition only)

This screen is where you teach DanceMaster Player what codes you are going to use.

Remote Control with labelsYou can use any of 30 code sets to talk to the Player from the remote. There are 15 "House Codes" (A - P) and 2 "Banks" (1-8 and 9-12) selectable on the remote control. Each combination of House Code and Bank produces a unique set of codes. If you are the only cuer in the area using DanceMaster Player, this doesn't matter to you, but if you are likely to find yourself cueing near where someone else might be using DanceMaster Player , you will want to be using a different code set so you don't operate each other's computers. (Remember that this remote can work through walls.)

To transmit using a different set of codes, use a screwdriver to select a House Code other than "A", and / or change the Bank Switch from 1-8 to 9-16 on the remote control. Then you have to teach DanceMaster Player your new codes as explained below.

DanceMaste Player comes knowing how to use the default code set (House Code "A", Bank 1-8). To teach it your new one, choose a code set on the previous screen (the Receiver & Serial Port Selection screen), make sure your transmitter is set as described above, then click the "Learn Codes" button on this screen. Then, for each of the 18 function buttons ( "MUSIC", "CUES", "ON", "OFF", etc.) click the button on the screen then press the corresponding button on the remote. Remember to wait until the red light on the transmitter stops blinking before you select another function on the screen.

For instance:
Click the "MUSIC" button on the screen. It will turn yellow, indicating that DMP is ready to learn that code.

Press the "Music" button on the remote. The button on the screen will turn grey again, indicating that the code was received and learned. (If it doesn't, that probably means that the computer and the remote aren't communicating. Check the serial port assignment, the remote batteries, and make sure no other program in the computer is using the same serial port.)

Repeat that process for each of the other buttons (including the blue UP and DOWN buttons at the bottom of the remote). Then click the "Done" button.