Dance
Modules
A "dance" is made up of
several parts; there are the music and cue cards, of course, plus
the full cue sheet, the karaoke timing information, and perhaps
your voice cues - all in separate files in different folders on
your disk. In addition, there is the "dance data" - the
name, phase, rhythm, chorreograpner, "plus" figures, etc.
- everything you see on the Dance Details screen. Copying that dance
to another computer (from your desktop to your laptop, for instance)
is a pain in the neck.
Dance Modules are a
way to make moving dances between computers quite painless. Rather
than copying each of the files to the proper folders and then re-entering
the dance data, you can gather all the pieces of a dance into one
file (a dance module), transfer that file to another computer, then
import that dance into DanceMaster
on the destination computer. In a few seconds, the dance will be
loaded and ready to play.
You can use Dance Modules
to back up your dances as whole dances, rather than individual files.
Dance Modules are also
a good way to submit dances to a festival programmer, so that when
it is your turn to cue, your dances can be already loaded into the
master computer, with your timing and your bookmarks.
The DanceMaster Player
can create and import Dance
Modules that contain an entire dance.
The DanceMaster Porter
is a tool that takes the Dance Module concept one step farther. Using
the DanceMaster Porter,
you can select one or many dances to include in a module. Furthermore,
you can select which parts of the dances you want to include.
You can elect to include or drop the record information (i.e. Grenn
#14773), the voice files, the timing information, etc. And when you
use the Porter to import
dances, you can choose which dances from the module to import, and
which parts of the dances as well.
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