Configuring a Remote Control
(Advanced Edition only)
This screen is where you tell DanceMaster
Player which receiver you have.
If you have the USB receiver (the CM19A):
If you are using the USB receiver (CM19A), simply plug it in, select
CM19A, press a button on the remote, and confirm that you get numbers
in the box on the right side of the screen when you do. (The light
on the CM19A indicates that the computer is transmitting, and since
DanceMaster has nothing to say to anything else, that light won't
light.)
If you are using the serial reciever (MR26A), you have a slightly
bigger challenge. Configure the serial port (see the manual), connect
the receiver - either directly to a serial port on your computer
or through a serial to USB adapter - confirm that the red light
on the receiver is lit, and press a button on the transmitter. Note
that if you are using Microsoft Vista, you may have a significant
challenge in getting a USB to serial converter to work.
Because the remote uses radio waves, it is possible for another
cuer in adjacent hall to inadvertently operate your copy of
DanceMaster. Fortunately, you can change the remote to use
one of 30 different code sets. DanceMaster
Player lets you pre-define up to three different code sets
for each type of receiver, so you can switch easily if you need
to.
The X10 Form button takes you to the place where you can teach DMP
new codes. (Be sure you have the Receiver / Code Set combination
you want to work with selected before you click that button.)
If you are likely to find yourself teaching a dance at a festival
or a weekend, you might want to set up an alternate code set or
two now, BEFORE you start your teach and find that someone else
is controlling your computer! The next page shows you how.
Next: Setting And Learning Codes
|